About me

I’m David Whatley, a game developer with over 36 years of experience in the industry. I’ve had the chance to wear many hats—from founder and CEO of Simutronics Corp and Critical Thought Games to hands-on coder, designer, and team builder. My journey has taken me from creating the first online 3D action game to shipping titles like SIEGE: World War II and GALAHAD 3093. Whether it’s crafting immersive narratives in text-based adventures or pushing the boundaries of 3D graphics and gameplay, I’m passionate about building games that leave a mark.

I’m a coding polyglot who’s most at home with C# and Unity, but my expertise doesn’t stop there. I’ve designed custom game engines, developed innovative tools, and embraced everything from shaders to AI, backend systems to player-driven content creation. I thrive on tackling new challenges and am constantly learning, evolving, and refining my craft. For me, game development isn’t just a career; it’s an adventure that I’m always eager to continue.

About me

I’m David Whatley, a game developer with over 36 years of experience in the industry. I’ve had the chance to wear many hats—from founder and CEO of Simutronics Corp and Critical Thought Games to hands-on coder, designer, and team builder. My journey has taken me from creating the first online 3D action game to shipping titles like SIEGE: World War II and GALAHAD 3093. Whether it’s crafting immersive narratives in text-based adventures or pushing the boundaries of 3D graphics and gameplay, I’m passionate about building games that leave a mark.

I’m a coding polyglot who’s most at home with C# and Unity, but my expertise doesn’t stop there. I’ve designed custom game engines, developed innovative tools, and embraced everything from shaders to AI, backend systems to player-driven content creation. I thrive on tackling new challenges and am constantly learning, evolving, and refining my craft. For me, game development isn’t just a career; it’s an adventure that I’m always eager to continue.

About me

I’m David Whatley, a game developer with over 36 years of experience in the industry. I’ve had the chance to wear many hats—from founder and CEO of Simutronics Corp and Critical Thought Games to hands-on coder, designer, and team builder. My journey has taken me from creating the first online 3D action game to shipping titles like SIEGE: World War II and GALAHAD 3093. Whether it’s crafting immersive narratives in text-based adventures or pushing the boundaries of 3D graphics and gameplay, I’m passionate about building games that leave a mark.

I’m a coding polyglot who’s most at home with C# and Unity, but my expertise doesn’t stop there. I’ve designed custom game engines, developed innovative tools, and embraced everything from shaders to AI, backend systems to player-driven content creation. I thrive on tackling new challenges and am constantly learning, evolving, and refining my craft. For me, game development isn’t just a career; it’s an adventure that I’m always eager to continue.

My experience

Simutronics Corp

Founder, CEO, Lead Designer/Developer

As founder and CEO, I led the creation of games like GemStone, DragonRealms, and CyberStrike, along with recent titles like GALAHAD 3093. I also developed HeroEngine, a game development platform used by MMOs such as Star Wars: The Old Republic.

Critical Thought Games, LLC

Founder, Lead Designer/Developer

My personal game dev operation. I developed hit mobile games like geoDefense and geoDefense Swarm, known for their innovative tower defense mechanics, and I also worked on porting insanely popular titles like Temple Run to new platforms.

Outcast Alchemy

Founder, Lead Designer/Developer

As the creative force behind Outcast Alchemy, I run a generative AI game development lab, mixing innovation and storytelling in our "digital cauldron." Our mission is to explore new frontiers in game design, blending technology with narrative to craft unique and immersive worlds, with our first major release arriving in 2024.

My experience

Simutronics Corp

Founder, CEO, Lead Designer/Developer

As founder and CEO, I led the creation of games like GemStone, DragonRealms, and CyberStrike, along with recent titles like GALAHAD 3093. I also developed HeroEngine, a game development platform used by MMOs such as Star Wars: The Old Republic.

Critical Thought Games, LLC

Founder, Lead Designer/Developer

My personal game dev operation. I developed hit mobile games like geoDefense and geoDefense Swarm, known for their innovative tower defense mechanics, and I also worked on porting insanely popular titles like Temple Run to new platforms.

Outcast Alchemy

Founder, Lead Designer/Developer

As the creative force behind Outcast Alchemy, I run a generative AI game development lab, mixing innovation and storytelling in our "digital cauldron." Our mission is to explore new frontiers in game design, blending technology with narrative to craft unique and immersive worlds, with our first major release arriving in 2024.

My experience

Simutronics Corp

Founder, CEO, Lead Designer/Developer

As founder and CEO, I led the creation of games like GemStone, DragonRealms, and CyberStrike, along with recent titles like GALAHAD 3093. I also developed HeroEngine, a game development platform used by MMOs such as Star Wars: The Old Republic.

Critical Thought Games, LLC

Founder, Lead Designer/Developer

My personal game dev operation. I developed hit mobile games like geoDefense and geoDefense Swarm, known for their innovative tower defense mechanics, and I also worked on porting insanely popular titles like Temple Run to new platforms.

Outcast Alchemy

Founder, Lead Designer/Developer

As the creative force behind Outcast Alchemy, I run a generative AI game development lab, mixing innovation and storytelling in our "digital cauldron." Our mission is to explore new frontiers in game design, blending technology with narrative to craft unique and immersive worlds, with our first major release arriving in 2024.

Services

Development

Transform your vision into reality with expertly built, scalable game systems and cutting-edge game dev techniques.

Design

Elevate your game with compelling worlds, innovative mechanics, and immersive experiences that captivate players.

Project Management

Ensure your project’s success from start to finish with strategic planning, agile methodologies, and a focus on delivering results.

Services

Development

Transform your vision into reality with expertly built, scalable game systems and cutting-edge game dev techniques.

Design

Elevate your game with compelling worlds, innovative mechanics, and immersive experiences that captivate players.

Project Management

Ensure your project’s success from start to finish with strategic planning, agile methodologies, and a focus on delivering results.

Services

Development

Transform your vision into reality with expertly built, scalable game systems and cutting-edge game dev techniques.

Design

Elevate your game with compelling worlds, innovative mechanics, and immersive experiences that captivate players.

Project Management

Ensure your project’s success from start to finish with strategic planning, agile methodologies, and a focus on delivering results.

Let's discuss your next big sensation!