One Epic Knight
A cheeky mobile runner
Description
Dive into an endless dungeon of crazy traps, chasms and creatures in pursuit of almighty loot! There's plenty to find, but one misstep and it's all over. Endless game play that becomes increasingly crazy as you go!
This was my first runner that I designed after having the fortune of working on Temple Run with Imangi. The concept was simple: Fun, light and breezy. Especially entertaining was the voice acting we used to keep things surprising.
This game is still in active update, and is a lot of fun. I think one thing that makes it work is both the focus it has and the careful attention to difficult ramp. Later updates improved the control scheme which, originally, was subpar on launch. These days it is a well rounded runner for sure.
My Contribution
Like most games on the list, I was the originator and lead developer.
Some interesting work was done to sort of hack Unity's prefab system to maintain lightmap information. This was needed because of the procedural generation of the dungeon terrain. Each piece/section needed its own baked lighting and Unity had no way of doing this natively. So I built tools that would bake this lighting and then bundle it into each prefab for reconstruction at runtime.
Other work included video recording of runs for posting online. This was done in conjunction with a now defunct platform, but for its time was pretty cool.