Temple Run
The legendary original Runner
Description
Over a BILLION downloads!
To be clear, I did not create Temple Run! But my buddies Keith and Natalia did! They created it for the iPhone using Objective-C. It was already becoming a huge smash success on iOS when I approached them about re-creating it in Unity so that it could be ported to Android and other platforms. This project set Imangi on the path of using Unity for their future project as well.
My Contribution
I had no hand in the design or the original coding of this game, but I did rewrite it for Unity in C#. The graphics were fairly straightforward import, except for a lot of little issues in the details of how different platforms interpret things like color.
There was no amazing new technology here, and the algorithms are all straight from Imangi's code. But it was definitely a bit of a lift to get Unity to give precisely the same behavior and feel as the original. Since the game was already a run-away hit, every detail had to be right.
This code-base was also used in the spin-off title Temple Run: Brave by Disney.