Available for work
Available for work
David Whatley
GAME DEVELOPER
Hello there! I am a senior Unity game developer with max experience and mad skills.
Projects
Project F4E
Betadwarf (In Dev) Current Project
GALAHAD 3093
Mech-based Hero Shooter
SIEGE: World War II
Mobile real-time strategy
Lara Croft: Relic Run
Action-adventure endless runner
One Epic Knight
A cheeky mobile runner
Temple Run
The legendary original Runner
SIEGE: Titan Wars
A Epic Fantasy realtime battler
Tiny Heros
A dungeon defense tower defense
Hero Engine
A unique MMO Engine
Fantasy University
A snarky adventure game
And so many more!
Yeah, there's a lot more that I haven't had a chance to document yet. Here is a partial list.
GemStone ][
Gemstone III
Gemstone IV
DragonRealms
Modus Operandi
Hercules & Xena: Alliance of Heroes
CyberStrike
CyberStrike II
Imagination
OrbWars
goeDefense
goDefenseSwarm
geoSpark
… and others
And so many more!
Yeah, there's a lot more that I haven't had a chance to document yet. Here is a partial list.
GemStone ][
Gemstone III
Gemstone IV
DragonRealms
Modus Operandi
Hercules & Xena: Alliance of Heroes
CyberStrike
CyberStrike II
Imagination
OrbWars
goeDefense
goDefenseSwarm
geoSpark
… and others
And so many more!
Yeah, there's a lot more that I haven't had a chance to document yet. Here is a partial list.
GemStone ][
Gemstone III
Gemstone IV
DragonRealms
Modus Operandi
Hercules & Xena: Alliance of Heroes
CyberStrike
CyberStrike II
Imagination
OrbWars
goeDefense
goDefenseSwarm
geoSpark
… and others
About me
I’m David Whatley, a game developer with over 36 years of experience in the industry. I’ve had the chance to wear many hats—from founder and CEO of Simutronics Corp and Critical Thought Games to hands-on coder, designer, and team builder. My journey has taken me from creating the first online 3D action game to shipping titles like SIEGE: World War II and GALAHAD 3093. Whether it’s crafting immersive narratives in text-based adventures or pushing the boundaries of 3D graphics and gameplay, I’m passionate about building games that leave a mark.
I’m a coding polyglot who’s most at home with C# and Unity, but my expertise doesn’t stop there. I’ve designed custom game engines, developed innovative tools, and embraced everything from shaders to AI, backend systems to player-driven content creation. I thrive on tackling new challenges and am constantly learning, evolving, and refining my craft. For me, game development isn’t just a career; it’s an adventure that I’m always eager to continue.
About me
I’m David Whatley, a game developer with over 36 years of experience in the industry. I’ve had the chance to wear many hats—from founder and CEO of Simutronics Corp and Critical Thought Games to hands-on coder, designer, and team builder. My journey has taken me from creating the first online 3D action game to shipping titles like SIEGE: World War II and GALAHAD 3093. Whether it’s crafting immersive narratives in text-based adventures or pushing the boundaries of 3D graphics and gameplay, I’m passionate about building games that leave a mark.
I’m a coding polyglot who’s most at home with C# and Unity, but my expertise doesn’t stop there. I’ve designed custom game engines, developed innovative tools, and embraced everything from shaders to AI, backend systems to player-driven content creation. I thrive on tackling new challenges and am constantly learning, evolving, and refining my craft. For me, game development isn’t just a career; it’s an adventure that I’m always eager to continue.
About me
I’m David Whatley, a game developer with over 36 years of experience in the industry. I’ve had the chance to wear many hats—from founder and CEO of Simutronics Corp and Critical Thought Games to hands-on coder, designer, and team builder. My journey has taken me from creating the first online 3D action game to shipping titles like SIEGE: World War II and GALAHAD 3093. Whether it’s crafting immersive narratives in text-based adventures or pushing the boundaries of 3D graphics and gameplay, I’m passionate about building games that leave a mark.
I’m a coding polyglot who’s most at home with C# and Unity, but my expertise doesn’t stop there. I’ve designed custom game engines, developed innovative tools, and embraced everything from shaders to AI, backend systems to player-driven content creation. I thrive on tackling new challenges and am constantly learning, evolving, and refining my craft. For me, game development isn’t just a career; it’s an adventure that I’m always eager to continue.
Services
Development
Transform your vision into reality with expertly built, scalable game systems and cutting-edge game dev techniques.
Design
Elevate your game with compelling worlds, innovative mechanics, and immersive experiences that captivate players.
Project Management
Ensure your project’s success from start to finish with strategic planning, agile methodologies, and a focus on delivering results.
Services
Development
Transform your vision into reality with expertly built, scalable game systems and cutting-edge game dev techniques.
Design
Elevate your game with compelling worlds, innovative mechanics, and immersive experiences that captivate players.
Project Management
Ensure your project’s success from start to finish with strategic planning, agile methodologies, and a focus on delivering results.
Services
Development
Transform your vision into reality with expertly built, scalable game systems and cutting-edge game dev techniques.
Design
Elevate your game with compelling worlds, innovative mechanics, and immersive experiences that captivate players.
Project Management
Ensure your project’s success from start to finish with strategic planning, agile methodologies, and a focus on delivering results.